Apple Silicon Ready

Professional Licensing for macOS Applications

Protect your Mac software with secure license keys and hardware-locked activation. Native support for Apple Silicon M1, M2, and M3 with full source code.

Apple Silicon Native Universal Binary Support Xcode Integration
Try Online Demo

Works in browser • No signup required

Download SDK

Full SDK with samples • Multi-platform

15+
Years on Market
1,000+
Companies Trust Us
100%
Source Code Included
v5.0
Updated for 2026

Beyond the Mac App Store

Professional licensing for direct distribution

Apple Silicon Transition

Many licensing solutions don't properly support ARM64 architecture on M1/M2/M3 Macs.

App Store Alternatives

Distributing outside the Mac App Store requires your own licensing and activation system.

macOS Security Features

Gatekeeper, notarization, and sandboxing require licensing that works within Apple's security model.

SoftActivate Licensing SDK

Updated for 2026 .NET 8/9/10 Full Source Code

Native macOS Licensing

Built for the Mac ecosystem

Apple Silicon Native

True ARM64 binaries for M1, M2, and M3 Macs. No Rosetta translation needed. Create Universal binaries easily.

Notarization Compatible

The SDK is designed to work with Apple's notarization requirements and Gatekeeper. No code signing conflicts.

macOS Hardware Fingerprinting

Reliable hardware identification that survives macOS updates and works correctly on Apple Silicon.

Swift & Objective-C Compatible

C-based API works with both Swift and Objective-C projects. Full Xcode integration.

Why Mac Developers Choose Us

M1/M2/M3 Native

ARM64 binaries that run natively on all Apple Silicon Macs.

Universal Binaries

Create fat binaries that work on both Intel and Apple Silicon.

Notarization Ready

Fully compatible with Apple notarization and Gatekeeper.

Swift Compatible

Use from Swift with our bridging header.

Xcode Integration

Framework format for easy Xcode project integration.

Sandboxing Support

Works within macOS app sandbox restrictions.

macOS Integration

Add licensing to your Mac application

Swift AppDelegate.swift
import SoftActivateLicensing

class AppDelegate: NSObject, NSApplicationDelegate {
    
    func applicationDidFinishLaunching(_ notification: Notification) {
        let licenseManager = SALicenseManager()
        
        // Validate existing license
        if let licenseKey = UserDefaults.standard.string(forKey: "LicenseKey") {
            let result = licenseManager.validateLicense(licenseKey)
            
            if result.isValid {
                // License is valid, continue with app
                let customerName = result.getField("CustomerName")
                let isPro = result.isFeatureEnabled("ProEdition")
                return
            }
        }
        
        // No valid license, show activation dialog
        licenseManager.showLicenseDialog()
    }
}

Frequently Asked Questions

Yes! We provide native ARM64 binaries that run natively on all Apple Silicon Macs without Rosetta translation. You can also create Universal binaries that work on both Intel and Apple Silicon.

Absolutely. The SDK is designed to work within Apple's notarization requirements. The libraries are code-signed and don't trigger Gatekeeper warnings.

Yes! We provide a bridging header that exposes the C API to Swift. You can use all licensing features directly from your Swift code.

The SDK uses the IOKit framework to gather hardware identifiers including CPU serial number, MAC addresses, and disk UUIDs. This creates a reliable fingerprint that survives macOS updates.

Ready to Protect Your Mac Applications?

Get native macOS licensing with Apple Silicon support and full source code.

Try Online Demo

Design in browser • No signup

Download SDK

Full evaluation • All platforms

15+ Years Experience Full Source Code Free Technical Support