Cross-Platform Licensing is Hard
The hidden complexity of native licensing done right
Cross-Platform Complexity
Building licensing that works on Windows, Linux, and macOS requires extensive platform-specific code.
Runtime Dependencies
Many licensing solutions require .NET or Java runtimes, adding bloat to your native application.
Architecture Support
Supporting x86, x64, and ARM64 (Apple Silicon, Windows ARM) multiplies development effort.
SoftActivate Licensing SDK
Updated for 2026 .NET 8/9/10 Full Source Code
Pure Native C++ Licensing
No managed runtimes, no dependencies, just fast native code
Zero Runtime Dependencies
Pure native C++ with no .NET, Java, or other runtime requirements. Static or dynamic linking options available.
True Cross-Platform
Same API works on Windows, Linux, macOS, and Android NDK. Build once, protect everywhere.
All Architectures
Pre-built libraries for x86, x64, ARM64 (Apple Silicon M1/M2/M3, Windows ARM, Linux ARM).
CMake Build System
Modern CMake-based build system. Easily integrate into your existing C++ project structure.
Why C++ Developers Choose Us
Native Performance
No overhead from managed runtimes. License validation in microseconds.
Full C++ Source Code
Complete source code included in Enterprise edition for full customization.
Apple Silicon Ready
Native ARM64 support for M1, M2, M3 Macs. Universal binary creation supported.
Linux Native
Full Linux support including hardware fingerprinting and activation.
Android NDK
Protect native Android applications built with the NDK.
Static & Dynamic
Choose static or dynamic linking based on your distribution needs.
Clean C++ API
Simple, modern C++ interface for license validation
#include <softactivate/licensing.h>
int main() {
// Initialize license manager
sa::LicenseManager manager;
// Validate license key
std::string licenseKey = "XXXX-XXXX-XXXX-XXXX";
auto result = manager.validateLicense(licenseKey);
if (result.isValid()) {
// Get license properties
std::string customer = result.getField("CustomerName");
bool isPro = result.isFeatureEnabled("ProEdition");
// Start application
runApplication();
} else {
// Show license dialog
manager.showLicenseDialog();
}
return 0;
}
Frequently Asked Questions
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